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Julian Oliver: spatial-memory game July 13, 2008

Posted by Ana Bird in art, creative, design, innovation.
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from: levelHead
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As yet unseen footage of the first stable version of levelHead, an augmented-reality spatial-memory game by Julian Oliver.

This is a spoiler for the first 3 levels. Don’t watch this if you want to solve them yourself..

Read more about the project here:

julianoliver.com/levelhead

TinEye – the first image search engine July 6, 2008

Posted by Ana Bird in copyright, innovation, tech.
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TinEye is the first image search engine on the web to use image identification technology. Given an image to search for, TinEye tells you where and how that image appears all over the web—even if it has been modified.

Just as you are familiar with entering text in a regular search engine such as Google to find web pages that contain that text, TinEye lets you submit an image to find web pages that contain that image.

When you want to find out where an image is being used on the web, you submit it to TinEye. The attributes of the image are analyzed instantly, and its fingerprint is compared to the fingerprint of every single image in the TinEye search index. The result? A detailed list of any websites using that image, worldwide.

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Cafesonique -the world’s first 3D virtual music community June 29, 2008

Posted by Ana Bird in art, creative, design, innovation, music, tech.
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from Cafesonique.com

By creating virtual spaces from existing real-world environments, artist and music industry players will now have the ability to mold their unique vision and identity into a framework that wasn’t possible five years ago. Selling music-related merchandise in 3D, showcasing an act from the comfort of a virtual chair, and chatting in a familiar coffee shop not only will engage the artist and the consumer alike but also will pave the way to the next generation of musicians , singers, and song writer who have already developed a natural aptitude for online3D environments.

These new virtual spaces will also cater to the music industry support workforce including photographers, models, dancers, videographers, filmmakers, and actors. The creation of Cafesonique Campus fir virtual training and education is already underway as it the Art Center that will house virtual art galleries for cafesonique.com members to showcase their latest works.

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Kage Roi idea acceleration system June 28, 2008

Posted by Ana Bird in innovation, tech.
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Kage Roi -- IT company Kayac has teamed up with researchers from Keio University to develop a high-tech brainstorming room that listens to its inhabitants and feeds them a barrage of related data and images in order to boost creativity and fuel the imagination.

The system — called “Kage Roi” — relies on a speech-recognition capable computer that monitors the brainstorming session via microphone, identifies keywords, and automatically crawls the web in search of related information and images. A ceiling-mounted projector then casts the retrieved data and imagery onto dark, human-shaped shadows on the table during the course of the meeting. The brainstormers can free-associate on the projected data, use it as a tool for discussion, or rely on it for helpful cues if ideas are running short.

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