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Julian Oliver: spatial-memory game July 13, 2008

Posted by Ana Bird in art, creative, design, innovation.
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from: levelHead
Vodpod videos no longer available.

As yet unseen footage of the first stable version of levelHead, an augmented-reality spatial-memory game by Julian Oliver.

This is a spoiler for the first 3 levels. Don’t watch this if you want to solve them yourself..

Read more about the project here:



DEMOCRATIC DESIGN? Philippe Starck’s Designer Wind Turbine July 3, 2008

Posted by Ana Bird in design.

from: Inhabitat

by Jill Fehrenbacher

A few months ago, prolific product design star Philippe Starck shocked the world with his proclamation ‘Design is Dead’, and the announcement of his pending retirement due to his frustration with the ethical/consumption issues inherent to product design. Sounds to us like Starck had some sort of a midlife crisis and came to a realization that everything he’s ever designed is totally useless:

“Everything I designed was unnecessary… and I am ashamed of this fact”

Of course, we could have told him this awhile ago – but were still a bit surprised and frustrated about his pessimistic proclamation and subsequent retirement. One would think that the most helpful and sensible approach to the realization that one has been wasting one’s time producing useless crap (like uncomfortable see-through plastic chairs and scarily alien looking lemon-juicers that can’t actually be used) – would be to STOP producing useless crap and start putting one’s talent to use to try to make a positive difference in the world.

And despite the melodramatic announcement this spring, perhaps this is where Starck is headed after all, regardless of the threats of giving up entirely. Recently Philippe Starck has brought an amazing idea for renewable wind energy to life through a sleek new mini wind turbine called ‘Democratic Ecology’.


Cafesonique -the world’s first 3D virtual music community June 29, 2008

Posted by Ana Bird in art, creative, design, innovation, music, tech.
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from Cafesonique.com

By creating virtual spaces from existing real-world environments, artist and music industry players will now have the ability to mold their unique vision and identity into a framework that wasn’t possible five years ago. Selling music-related merchandise in 3D, showcasing an act from the comfort of a virtual chair, and chatting in a familiar coffee shop not only will engage the artist and the consumer alike but also will pave the way to the next generation of musicians , singers, and song writer who have already developed a natural aptitude for online3D environments.

These new virtual spaces will also cater to the music industry support workforce including photographers, models, dancers, videographers, filmmakers, and actors. The creation of Cafesonique Campus fir virtual training and education is already underway as it the Art Center that will house virtual art galleries for cafesonique.com members to showcase their latest works.